Come spiegato da Julian Gerighty di Ubisoft.

“That’s a good question,” Gerighty said, “I think it fits the cover-based gameplay so well, and that’s really what we wanted to do. If you close your eyes and think “Okay, we have this incredibly detailed real-world city, it’s open-world, it’s a cover-based shooter, there’s exploration, there are gadgets.” Would first-person make sense? Not particularly. It’s better suited to a third-person experience.”

Praticamente secondo lui, quello di TD è un mondo che viene sfruttato al meglio in terza persona, essendo pieno di coperture.