Come spiegato da Julian Gerighty di Ubisoft.

Thats a good question, Gerighty said, I think it fits the cover-based gameplay so well, and thats really what we wanted to do. If you close your eyes and think Okay, we have this incredibly detailed real-world city, its open-world, its a cover-based shooter, theres exploration, there are gadgets. Would first-person make sense? Not particularly. Its better suited to a third-person experience.

Praticamente secondo lui, quello di TD un mondo che viene sfruttato al meglio in terza persona, essendo pieno di coperture.